![]() This will ofcourse create a number of ngons, that can be grid filled, and fed into the unsubdivided. Add a wireframe modifier and adjust the settings to your liking: 5. I wondered if there was a way to unsubdivide the mesh so that the number of polys is reduced but remains as quad polys. The mesh is made from quad polys and seems to really distort when using the proOptimiser (and creates tri polys). Apply the modifier (make sure to be in object mode) to get the following diagonal effect: 4. Hi All, I have been given a really dense mesh. Add a decimate modifier set to Un-Subdivide with 1 iteration. ![]() Could change slightly to work on selection. Add a plane and subdivide a few times by pressing Ctrl+E > Subdivide. In edge select mode select an edge with no face angle, then select similar by face angleĪ quick edit mode bmesh script to do this. ![]() Verts=,Īlternatively Dissolve edges with 0 face angle. When using the unsubdivide tool, the number of subdivisions assigned in the operator panel is used to define the topology, with odd numbers often creating a cross pattern to. It does not have an assigned hotkey to it. If I render each frame individually as an image and stitch those together in a video editor ( walkingCycleTestStitchedTogether. The unsubdivide tool can be accessed from the edge menu in the 3D viewport while you are in edit mode for your selected object.
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